BARZINE MUSIC LAB / BROWSER TOOLS
BARZINE MUSIC LAB
MUSIC TOOLS
23 TOOLS / NO INSTALLDUB TOOLS
01 / INSTRUMENTDUB SIREN DECK
Siren, ZAP, echo, reverb and built-in riddims in one performance deck.
02 / CHIP SEQUENCERCHIP SIREN 8
Four tracks, sixteen steps and live 8-bit siren controls.
03 / CLASSIC UNITDUB SIREN CLASSIC
A focused siren with waveform, LFO, echo, reverb and BPM looping.
04 / HARDWARE UNITDUB SIGNAL UNIT
A hardware-style siren built around rotary controls and a performance pad.
05 / RHYTHM MACHINERIDDIM SEQUENCER
Seven reggae forms, eight tracks and two bars, with ghost notes for extra pocket.
06 / BASS WORKSHOPRIDDIM BASSLINE
Build reggae, dub and ska bass movement across thirty-two steps.
07 / ORGAN WORKSHOPSKANK ORGAN
Shape SKANK and BUBBLE parts from chords and offbeats.
08 / ONE SHOT SYNTHDUB HIT MAKER
Synthesize sirens, lasers, horns, rewinds and sub drops one hit at a time.
09 / AUDIO FXDUB TEXTURE RACK
Run voices and samples through tape, spring, shortwave and speaker textures.
10 / GENERATIVE SPACEDUB AMBIENCE
Generate club air, rain, record crackle and power hum as seamless loops.
11 / DELAY ORACLEDUB DELAY ORACLE
Turn a BPM into delay settings for slap, skank, snare, vocal and deep dub throws.
12 / VERSION ENGINERIDDIM MUTATOR
Keep the riddim core and rebuild it as another form or sparse dub version.
MUSIC TOOLS
13 / MIDI GENERATORCHORD ARP
Turn chord progressions into arpeggios and export the result as MIDI.
14 / PRODUCER UTILITYSAMPLE LOOP FINDER
Find clean loop candidates from BPM, bar length and waveform boundaries.
15 / AUDIO SAMPLERBARZINE CHOP SAMPLER
Prepare, cut, play and resample local audio across sixteen pads.
16 / PAD SAMPLERBARZINE PAD SAMPLER
Load sounds and play sixteen pads with no waveform editing.
23 / HIP-HOP BEATHIP-HOP BEAT LAB
Build BOOM BAP and DILLA SWING beats with lane-specific movement.
28 / GAME BGMCHIP QUEST
Pick a scene and generate a full 8-bit game BGM, then rebuild parts and export MIDI/WAV.
29 / GAME SFXCHIP SFX
Eight new 8-bit game sound effects per press: coin, explosion, fire/ice/lightning magic and more, exported as numbered WAV sets.
FIELD / PLAY
24 / SHOW CONTROLFIELD SCHEDULE
Keep performers, changeovers and breaks on one running order.
26 / MOTION GAMEKINTAMA AMERICAN CLACKER
Shake the phone. Clack the balls. Sixty seconds of freedom and consequences.
27 / SOUND SYSTEM GAMEKINTAMA JAMAICAN CLACKER
Clack the balls, raise the bass pressure and chase an unreasonable combo.