SHAKE / SWIPE / SPACE
Phone shaking, vertical swipes, vertical mouse drags and the space bar all create a strike. Prioritize a regular return over a very wide movement.
A 60-second sound-system edition of the deliberately ridiculous KINTAMA rhythm game. Shake, swipe or press space to collide two balls, build a combo and climb the sound-system titles.
SOUND SYSTEM PRESSURE adds synthesized bass drops and offbeat skank stabs to the collisions. Keep the combo in time, but add TAMA CHILL before the PAIN-O-METER reaches PRESSURE OUT.

SOUND SYSTEM PRESSURE adds synthesized bass drops and offbeat skank stabs to the collisions. Keep the combo in time, but add TAMA CHILL before the PAIN-O-METER reaches PRESSURE OUT.
A 60-second sound-system edition of the deliberately ridiculous KINTAMA rhythm game. Shake, swipe or press space to collide two balls, build a combo and climb the sound-system titles.
Phone shaking, vertical swipes, vertical mouse drags and the space bar all create a strike. Prioritize a regular return over a very wide movement.
Ball collisions score points and steady consecutive collisions extend the combo. JACKPOT adds a bonus when it appears.
Repeated strikes raise pressure and rest lowers it. Use TAMA CHILL before the meter reaches PRESSURE OUT.
Collisions, bass drops, offbeat skank and callouts are synthesized in the browser. Begin with the device volume at a sensible level.
Use compact, regular movement and let the offbeat skank between collisions mark the tempo.
Build combo in a short rush, then rest after the bass drop. Cool the meter before the next push.
Do not rush beyond a controllable tempo. A longer unbroken combo and pressure left for the final section usually beat one reckless burst.
BEST SCORE is stored in localStorage when the browser allows it. The game does not export its audio as WAV. Private browsing, another browser or cleared site data may not retain the record.
Start from one preset or one pattern, then adjust only the part you can hear changing.
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